This bookshelf idea drew from the structure envisioned for the proposed Reflect sculpture. The structure consists of half-inch plywood strips that are woven into a hexagonal grid pattern and tied together in compression via three stiff shelfs and two concrete feet. The finished bookshelf with concrete feet. The first finished side. […]
“Reflect” was my proposal for a public art competition on a piece of land on Brattle Street near Harvard Square. The proposal uses common building techniques and materials to erect a monument intended to provide a space for individual contemplation on the state of our housing stock in the United States. The brief project narrative […]
I created this piece entirely in Processing with minimal post production. The algorithm processes a specified set of characters in a number of specified fonts to extract the perceived “brightness” of a character on a blank background. This information is then used to plug the best matching characters into a matrix of sample […]
I more stumbled up this than created it outright as I was experimenting with some basic image manipulations in Processing. The actual script is very simple, but the results are quite fascinating if a bit eerie. The algorithm takes an image and subdivides it into a matrix of square samples and draws a diagonal that […]
This Grasshopper definition is a continuation of some image tessellation experiments I have been doing in Processing extruded to 3 dimensions. The definition abstracts an image into hexagonal clusters made composed of 3 quadrilateral whose common point is then extruded to a height relative to the image brightness at that point. A mouthful, I know, […]
This triangular tessellation is an abstraction of an image and is generated through a script I wrote using the Processing programming language. I wrote the script to interpret an input image and give a resultant triangular tessellation with larger triangles representing brighter areas of the image and vice versa. After initial investigations/experiments I am very […]
This sculpture was a piece commissioned by the Superfront Gallery in Los Angeles for their exhibition, “TIMEless,” an exhibition exploring the 4d possibilities of space. I worked with Michael Fox of FoxLin to develop a sculpture based on a short story which Michael wrote titled “Nano City” (read it here). The story is of […]
The task at hand for this studio was to design an economically viable space station. Initially, the station was to be programmed as a space hotel, but to make the station economically viable each student was to propose another use for the project that could feasibly create revenue. This was one of the most interesting/frustrating […]
Urban Continuance is the new urban typology. In dense urban areas, large, open park spaces are under utilized and inefficient. Sprawling expanses of grass are both unsustainable and unrepresentative of the needs of an urban population. Instead of the isolated grass lawn, then, a new park typology is needed: the park as connective tissue. The […]
Catchy name, yeah? This is an idea I’ve kind of had kicking around in my head for a while. It is based on the Random Tessellation script I wrote for Processing a while back. This Grasshopper does much the same thing but in three dimensions instead of two. A unit module is created by the […]
This Grasshopper definition approximates a disphenoid minimal surface in Rhino. The definition creates one and also has the option to create a grid of such geometries as seen above. The definition employs the Minimal Surface plugin for Grasshopper by Robert Cervellione. This object is used to speed up the process of defining the composite surface […]
Darboux evolution is a pretty cool way to morph a curve. Basically, you take a polycurve and find the midpoint of each segment composing that closed polycurve. Create a new polycurve by connecting these midpoints and repeat. It is a simple procedure with pretty nice results. The more iterations, the more the curve begins to […]
This is a simple recursion script with pretty nice results. The idea comes from Marc Fornes’ experiments with the same technique. This script creates a recursive equilateral triangle sequence. As an input the script asks for an edge length, incident angle, and the number of iterations. Download the Script Recursion by Luis Gil […]
A simple L-systems branching script for Rhino. Run the script, select a starting curve and the script will replicate that curve in a branching manner. Download Script Curve Branching by Luis Gil is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
I put together these files a while back for a Grasshopper workshop I gave while I was working at WE Architecture in Copenhagen. While these files are not so much tutorials, they present the very basic knowledge that is necessary to be able to really get off the ground when using Grasshopper. There are three […]
This Grasshopper definition was inspired by the structure for the new Pompidou-Metz Center by Shigeru Ban. The structure is said to be inspired by hexagonal weaving pattern found in traditional Chinese hats. This is a very common weaving pattern also found in things such as chairs. For a large scale structure, however, it is impractical […]
This is an update to the weaving Rhinoscript I posted a while back. I decided to play with it and try it out in Grasshopper a while back when I was learning Grasshopper. This is the result and it works a lot better and smoother than the RhinoScript version ever did. Feel free to download […]
Photo mosaics in Processing.
A useful tool to dynamically create and edit staircases via Grasshopper.
A bath house proposal on Sankt Jørgens Sø in København.
A weaving experiment using Rhinoscript.
The first successful table is DONE! Have a look.
Translates delaunay triangulation information from Qhull to geometry in Rhino.
A tool for importing convex hull information from QHull into Rhino.
A tool for notching curves in Rhino.
A tool for creating and labeling multiple section cuts in Rhino.
RhinoScript creates a lattice from a set of surfaces or polysurfaces.
A random point generator that exports a .txt file for processing in qHull.